在Unity3D打包时,其过程是可以监听到各种事件的.例如打包开始,打包结束,切换平台,编译shader等.
打包开始
在编辑器中实现IPreprocessBuild接口,以下是官方例子:
using UnityEditor; using UnityEditor.Build; using UnityEngine; class MyCustomBuildProcessor : IPreprocessBuild { public int callbackOrder { get { return 0; } } public void OnPreprocessBuild(BuildTarget target, string path) { Debug.Log("MyCustomBuildProcessor.OnPreprocessBuild for target " + target + " at path " + path); } }
打包结束
在编辑器中添加监听 PostProcessBuildAttribute
using UnityEngine; using UnityEditor; using UnityEditor.Callbacks; public class MyBuildPostprocessor { [PostProcessBuildAttribute(1)] public static void OnPostprocessBuild(BuildTarget target, string pathToBuiltProject) { Debug.Log( pathToBuiltProject ); } }
编译shader前
在编辑器中实现IPreprocessShaders接口
using System.Collections.Generic;using UnityEditor.Build; using UnityEditor.Rendering; using UnityEngine;using UnityEngine.Rendering; class MyCustomBuildProcessor : IPreprocessShaders { ShaderKeyword m_Blue; public MyCustomBuildProcessor() { m_Blue = new ShaderKeyword("_BLUE"); } public int callbackOrder { get { return 0; } } public void OnProcessShader(Shader shader, ShaderSnippetData snippet, IList<ShaderCompilerData> data) { for (int i = data.Count - 1; i >= 0; --i) { if (!data[i].shaderKeywordSet.IsEnabled(m_Blue)) continue; data.RemoveAt(i); } } }
打包场景
在编辑器里实现IProcessScene接口
using UnityEditor; using UnityEditor.Build; using UnityEngine; class MyCustomBuildProcessor : IProcessScene{ public int callbackOrder { get { return 0; } } public void OnProcessScene(UnityEngine.SceneManagement.Scene scene) { Debug.Log("MyCustomBuildProcessor.OnProcessScene " + scene.name); } }
切换平台
在编辑器里实现IActiveBuildTargetChanged接口
using UnityEngine; using UnityEditor;using UnityEditor.Build; public class ActiveBuildTargetListener : IActiveBuildTargetChanged { public int callbackOrder { get { return 0; } } public void OnActiveBuildTargetChanged(BuildTarget previousTarget, BuildTarget newTarget) { Debug.Log("Switched build target to " + newTarget); } }
有了这些事件,就可以很方便的在打包前后加入自己的个性化需求了
例如在打包前要删除掉一部分AB包里面所包含的测试场景,测试资源等.
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